

When using the console runner, it is also possible to specify a default timeout on the command-line. The attribute may also be specified on a fixture or assembly, in whichĬase it indicates the default timeout for any subordinate test cases. Specifically, once a test has timed out, no further attempt is made to execute its teardown methods. Since the timeout may occur during any of these execution phases, no guarantees can be made as to what will be run and any of these phases of execution may be incomplete. Before and after actions may also be included, depending on where they were specified. The specified timeout value covers the test setup and teardown as well as the test method itself. Discussions around Unitys last-generation networking and multiplayer solution. Is immediately cancelled and reported as a failure, with a message indicating that the timeout was exceeded. This is useful for FindFriends and to set 'expected users' to reserve slots in a room (see PhotonNetwork.JoinRoom e.g.). In that case, you can use PhotonPlayer.UserId, to access any player's userID. If the test case runs longer than the time specified it When you set this to true, Photon will publish the UserIds of the players in that room.

The TimeoutAttribute is used to specify a timeout value in millisecondsįor a test case. I use: - Network.InitializeServer - MasterServer.RegisterHost - MasterServer.PollHostList - Network View component. For certain kinds of tests, however, it may be desired to specify a timeout value. Normally, NUnit simply runs tests and waits for them to terminate-the test is allowed to run indefinitely. NET Standard 2.0 builds of the framework. From version 3.12 this is also available in the.
